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 Alianor III - Official Discussion Thread

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What's the main thing you would like to see in Alianor III?
Leveling system! Gaining XP, buying weapons, vehicles, and perks.
42%
 42% [ 20 ]
Division tents! Exclusive weapons for the main divisions! (HCOM,ATC,RF,MP, Honors, etc.)
27%
 27% [ 13 ]
More to explore! Bigger environments, with more to do.
23%
 23% [ 11 ]
Other (Post)
8%
 8% [ 4 ]
Total Votes : 48
 

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SONICTHEHEDGEHOGXX
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PostSubject: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 4:28 pm

Post what you would like to see in Alianor III! From weapons & vehicles, too layout and scenery.

Should Alianor III use the same look for the gate from Alianor I/II, or something new and fresh?

I would like to hear everyone's input.

Ideas here will be used.


Also check the polls.

-SONIC afro


Last edited by SONICTHEHEDGEHOGXX on Tue Mar 26, 2013 6:24 pm; edited 1 time in total
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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 4:38 pm

SONICTHEHEDGEHOGXX wrote:
Post what you would like to see in Alianor III! From weapons & vehicles, too layout and scenery.

Should Alianor III use the same look for the gate from Alianor I/II, or something new and fresh?

I would like to hear everyone's input.

Ideas here will be used.


Also check the polls.

-SONIC afro
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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 4:52 pm

I think it would be cooler to have a larger fort.
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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 5:05 pm

Awesome Ideas!


Last edited by Cade1307-VLCommander on Sat Nov 17, 2012 5:48 pm; edited 1 time in total
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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 5:06 pm

LINKED SWORDS. PLEASE. Maybe less complicated GUIs and make them simpler?
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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 5:08 pm

And of course. Less lag.
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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 5:13 pm

Hard to choose... What about all of them? Twisted Evil

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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 5:13 pm

ExellentRachet wrote:
Hard to choose... What about all of them? Twisted Evil
BTW, Be sure to add a winter feeling to it!

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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 5:14 pm

Is My Idea Good?
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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 5:28 pm

A leveling system is nice, though don't completely copy RAT. Laughing
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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 5:47 pm

[1] I would like a gate with maybe fire burning from braziers with a mini skull inside, this would be on the left and on the right of the door.

[2] A GUI that displays the fort rules with an "I Accept" button
(maybe showing the FEAR logo as well)

[3] The same gate with the spikes and the rope thing, because I quite liked that.

[4] I would quite like a radar that shows who is on what team, this could be a dot the color of what team and then the characters' name shown when you hover over it or maybe it could be fixed onto the GUI.

[5] An information GUI or building saying who is important in FEAR and possibly our past history.

[6] Maybe a more simpler but harder way to get the raiders in, Like the one in fort Cryo

[7] A GUI showing how long the flag has been caught, the GUI could show red for raiders and grey for F.E.A.R.

[8] A couple of rooms representing each division we have, eg: a throne room for the H.D.

[9] Maybe a torture zone for the raiders (you could put them in an asylum in which they have to stay in for a few seconds which will eventually kill them)

[10] A shop/vehicle shop, that you can use to make it a bit easier to get around the fort.

[11] A sniper tower on the raiders side of the map and F.E.A.R's.

[12] A diagram of the planets owned by F.E.A.R. And possibly other surrounding ones.

[13] Possibly a head billboard showing the users' rank.

[14] An area in the sky where members and raiders can battle as well with the Venezian vehicles.

[15] Last but not least, A Money and KO's, WO's Leaderboard (Collect money from kills)

[Ending Title] Obviously You don't have to include ALL of these ideas, I'm only a Corporal.

-I Hope You Like This.
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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 5:53 pm

Cade1307-VLCommander wrote:
[1] I would like a gate with maybe fire burning from braziers with a mini skull inside, this would be on the left and on the right of the door.

[2] A GUI that displays the fort rules with an "I Accept" button
(maybe showing the FEAR logo as well)

[3] The same gate with the spikes and the rope thing, because I quite liked that.

[4] I would quite like a radar that shows who is on what team, this could be a dot the color of what team and then the characters' name shown when you hover over it or maybe it could be fixed onto the GUI.

[5] An information GUI or building saying who is important in FEAR and possibly our past history.

[6] Maybe a more simpler but harder way to get the raiders in, Like the one in fort Cryo

[7] A GUI showing how long the flag has been caught, the GUI could show red for raiders and grey for F.E.A.R.

[8] A couple of rooms representing each division we have, eg: a throne room for the H.D.

[9] Maybe a torture zone for the raiders (you could put them in an asylum in which they have to stay in for a few seconds which will eventually kill them)

[10] A shop/vehicle shop, that you can use to make it a bit easier to get around the fort.

[11] A sniper tower on the raiders side of the map and F.E.A.R's.

[12] A diagram of the planets owned by F.E.A.R. And possibly other surrounding ones.

[13] Possibly a head billboard showing the users' rank.

[14] An area in the sky where members and raiders can battle as well with the Venezian vehicles.

[15] Last but not least, A Money and KO's, WO's Leaderboard (Collect money from kills)

[Ending Title] Obviously You don't have to include ALL of these ideas, I'm only a Corporal.

-I Hope You Like This.
cheers

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#CryoII2018
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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 6:30 pm

I really think we should have a base that is infultrated, not by an obstical course, but by ladders or climbing a mountain side or something. Make it so our soilders just don't camp the entrance to the base. It makes it so our soilders have to work, and co-operate.
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PostSubject: Re: Alianor III - Official Discussion Thread   Sat Nov 17, 2012 7:36 pm

MastaJames wrote:
I really think we should have a base that is infultrated, not by an obstical course, but by ladders or climbing a mountain side or something. Make it so our soilders just don't camp the entrance to the base. It makes it so our soilders have to work, and co-operate.

I Love That Idea!
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PostSubject: Re: Alianor III - Official Discussion Thread   Sun Nov 18, 2012 2:44 pm

Would you guys like the design more like Alianor II, but more updated, or - something new and fresh?
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PostSubject: Re: Alianor III - Official Discussion Thread   Sun Nov 18, 2012 3:18 pm

Keep the general layout, like gate then building, but update the crap out of it. :]
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PostSubject: Re: Alianor III - Official Discussion Thread   Mon Nov 19, 2012 3:58 pm

Who Likes My New Signature??
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PostSubject: Re: Alianor III - Official Discussion Thread   Mon Nov 19, 2012 6:25 pm

Cade1307-VLCommander wrote:
Who Likes My New Signature??
cheers

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PostSubject: Re: Alianor III - Official Discussion Thread   Mon Nov 19, 2012 8:08 pm

Bring in the hover humvees.
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PostSubject: Re: Alianor III - Official Discussion Thread   Tue Nov 20, 2012 8:44 am

we want perks, example
i.e.

Moar ammo
Incendiary ammo
sharper sword/knife (If you add those)
sniper attachment target finder scope (there be a diamond on a enemy if they're in your view while scoping Very Happy ((copied that idea from blackops 2 lol)) )
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PostSubject: Re: Alianor III - Official Discussion Thread   Tue Nov 20, 2012 12:38 pm

Ayo, first of all, reduce the size of your signature.

The first idea is kind of copying RAT if you can't see it, although I love that idea. I'd go to Alianor a lot if it had a leveling system.
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PostSubject: Re: Alianor III - Official Discussion Thread   Wed Nov 21, 2012 3:46 pm

Can I help Dev scripts?
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PostSubject: Re: Alianor III - Official Discussion Thread   Mon Nov 26, 2012 5:38 pm

Definetly a Sniper and Sniper Tower, I LOVE Snipers. Plus it would really help in raids.
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PostSubject: Re: Alianor III - Official Discussion Thread   Wed Dec 12, 2012 7:03 pm

New
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PostSubject: Re: Alianor III - Official Discussion Thread   Wed Dec 12, 2012 7:49 pm

Something new. DEFINITLY SOMETHING NEW. >:3

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