Alianor III - Official Discussion Thread
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Cade1307-VLCommander
Dimensonrip
wintersfury
SONICTHEHEDGEHOGXX
23 posters
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What's the main thing you would like to see in Alianor III?
Alianor III - Official Discussion Thread
Sat Nov 17, 2012 4:28 pm
Post what you would like to see in Alianor III! From weapons & vehicles, too layout and scenery.
Should Alianor III use the same look for the gate from Alianor I/II, or something new and fresh?
I would like to hear everyone's input.
Ideas here will be used.
Also check the polls.
-SONIC
Should Alianor III use the same look for the gate from Alianor I/II, or something new and fresh?
I would like to hear everyone's input.
Ideas here will be used.
Also check the polls.
-SONIC
- wintersfuryAmateur
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 4:38 pm
FirstSONICTHEHEDGEHOGXX wrote:Post what you would like to see in Alianor III! From weapons & vehicles, too layout and scenery.
Should Alianor III use the same look for the gate from Alianor I/II, or something new and fresh?
I would like to hear everyone's input.
Ideas here will be used.
Also check the polls.
-SONIC
- DimensonripAmateur
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 4:52 pm
I think it would be cooler to have a larger fort.
- Cade1307-VLCommanderAmateur
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 5:05 pm
Awesome Ideas!
- RolliplyAmateur
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 5:06 pm
LINKED SWORDS. PLEASE. Maybe less complicated GUIs and make them simpler?
- RolliplyAmateur
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 5:08 pm
And of course. Less lag.
- ExellentRachetSupreme
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 5:13 pm
Hard to choose... What about all of them?
- ExellentRachetSupreme
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 5:13 pm
BTW, Be sure to add a winter feeling to it!ExellentRachet wrote:Hard to choose... What about all of them?
- Cade1307-VLCommanderAmateur
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 5:14 pm
Is My Idea Good?
- PowerbladeMaster
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 5:28 pm
A leveling system is nice, though don't completely copy RAT.
- Cade1307-VLCommanderAmateur
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 5:47 pm
[1] I would like a gate with maybe fire burning from braziers with a mini skull inside, this would be on the left and on the right of the door.
[2] A GUI that displays the fort rules with an "I Accept" button
(maybe showing the FEAR logo as well)
[3] The same gate with the spikes and the rope thing, because I quite liked that.
[4] I would quite like a radar that shows who is on what team, this could be a dot the color of what team and then the characters' name shown when you hover over it or maybe it could be fixed onto the GUI.
[5] An information GUI or building saying who is important in FEAR and possibly our past history.
[6] Maybe a more simpler but harder way to get the raiders in, Like the one in fort Cryo
[7] A GUI showing how long the flag has been caught, the GUI could show red for raiders and grey for F.E.A.R.
[8] A couple of rooms representing each division we have, eg: a throne room for the H.D.
[9] Maybe a torture zone for the raiders (you could put them in an asylum in which they have to stay in for a few seconds which will eventually kill them)
[10] A shop/vehicle shop, that you can use to make it a bit easier to get around the fort.
[11] A sniper tower on the raiders side of the map and F.E.A.R's.
[12] A diagram of the planets owned by F.E.A.R. And possibly other surrounding ones.
[13] Possibly a head billboard showing the users' rank.
[14] An area in the sky where members and raiders can battle as well with the Venezian vehicles.
[15] Last but not least, A Money and KO's, WO's Leaderboard (Collect money from kills)
[Ending Title] Obviously You don't have to include ALL of these ideas, I'm only a Corporal.
-I Hope You Like This.
[2] A GUI that displays the fort rules with an "I Accept" button
(maybe showing the FEAR logo as well)
[3] The same gate with the spikes and the rope thing, because I quite liked that.
[4] I would quite like a radar that shows who is on what team, this could be a dot the color of what team and then the characters' name shown when you hover over it or maybe it could be fixed onto the GUI.
[5] An information GUI or building saying who is important in FEAR and possibly our past history.
[6] Maybe a more simpler but harder way to get the raiders in, Like the one in fort Cryo
[7] A GUI showing how long the flag has been caught, the GUI could show red for raiders and grey for F.E.A.R.
[8] A couple of rooms representing each division we have, eg: a throne room for the H.D.
[9] Maybe a torture zone for the raiders (you could put them in an asylum in which they have to stay in for a few seconds which will eventually kill them)
[10] A shop/vehicle shop, that you can use to make it a bit easier to get around the fort.
[11] A sniper tower on the raiders side of the map and F.E.A.R's.
[12] A diagram of the planets owned by F.E.A.R. And possibly other surrounding ones.
[13] Possibly a head billboard showing the users' rank.
[14] An area in the sky where members and raiders can battle as well with the Venezian vehicles.
[15] Last but not least, A Money and KO's, WO's Leaderboard (Collect money from kills)
[Ending Title] Obviously You don't have to include ALL of these ideas, I'm only a Corporal.
-I Hope You Like This.
- ExellentRachetSupreme
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 5:53 pm
Cade1307-VLCommander wrote:[1] I would like a gate with maybe fire burning from braziers with a mini skull inside, this would be on the left and on the right of the door.
[2] A GUI that displays the fort rules with an "I Accept" button
(maybe showing the FEAR logo as well)
[3] The same gate with the spikes and the rope thing, because I quite liked that.
[4] I would quite like a radar that shows who is on what team, this could be a dot the color of what team and then the characters' name shown when you hover over it or maybe it could be fixed onto the GUI.
[5] An information GUI or building saying who is important in FEAR and possibly our past history.
[6] Maybe a more simpler but harder way to get the raiders in, Like the one in fort Cryo
[7] A GUI showing how long the flag has been caught, the GUI could show red for raiders and grey for F.E.A.R.
[8] A couple of rooms representing each division we have, eg: a throne room for the H.D.
[9] Maybe a torture zone for the raiders (you could put them in an asylum in which they have to stay in for a few seconds which will eventually kill them)
[10] A shop/vehicle shop, that you can use to make it a bit easier to get around the fort.
[11] A sniper tower on the raiders side of the map and F.E.A.R's.
[12] A diagram of the planets owned by F.E.A.R. And possibly other surrounding ones.
[13] Possibly a head billboard showing the users' rank.
[14] An area in the sky where members and raiders can battle as well with the Venezian vehicles.
[15] Last but not least, A Money and KO's, WO's Leaderboard (Collect money from kills)
[Ending Title] Obviously You don't have to include ALL of these ideas, I'm only a Corporal.
-I Hope You Like This.
- MastaJamesNewbie
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 6:30 pm
I really think we should have a base that is infultrated, not by an obstical course, but by ladders or climbing a mountain side or something. Make it so our soilders just don't camp the entrance to the base. It makes it so our soilders have to work, and co-operate.
- Cade1307-VLCommanderAmateur
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Re: Alianor III - Official Discussion Thread
Sat Nov 17, 2012 7:36 pm
MastaJames wrote:I really think we should have a base that is infultrated, not by an obstical course, but by ladders or climbing a mountain side or something. Make it so our soilders just don't camp the entrance to the base. It makes it so our soilders have to work, and co-operate.
I Love That Idea!
Re: Alianor III - Official Discussion Thread
Sun Nov 18, 2012 2:44 pm
Would you guys like the design more like Alianor II, but more updated, or - something new and fresh?
- Wizard2268Administrator
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Re: Alianor III - Official Discussion Thread
Sun Nov 18, 2012 3:18 pm
Keep the general layout, like gate then building, but update the crap out of it. :]
- Cade1307-VLCommanderAmateur
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Re: Alianor III - Official Discussion Thread
Mon Nov 19, 2012 3:58 pm
Who Likes My New Signature??
- ExellentRachetSupreme
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Re: Alianor III - Official Discussion Thread
Mon Nov 19, 2012 6:25 pm
Cade1307-VLCommander wrote:Who Likes My New Signature??
- BrianK2355Moderator
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Re: Alianor III - Official Discussion Thread
Mon Nov 19, 2012 8:08 pm
Bring in the hover humvees.
- ayobreezy12345Experienced
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Re: Alianor III - Official Discussion Thread
Tue Nov 20, 2012 8:44 am
we want perks, example
i.e.
Moar ammo
Incendiary ammo
sharper sword/knife (If you add those)
sniper attachment target finder scope (there be a diamond on a enemy if they're in your view while scoping ((copied that idea from blackops 2 lol)) )
i.e.
Moar ammo
Incendiary ammo
sharper sword/knife (If you add those)
sniper attachment target finder scope (there be a diamond on a enemy if they're in your view while scoping ((copied that idea from blackops 2 lol)) )
- JoshiiMoshiiElite
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Re: Alianor III - Official Discussion Thread
Tue Nov 20, 2012 12:38 pm
Ayo, first of all, reduce the size of your signature.
The first idea is kind of copying RAT if you can't see it, although I love that idea. I'd go to Alianor a lot if it had a leveling system.
The first idea is kind of copying RAT if you can't see it, although I love that idea. I'd go to Alianor a lot if it had a leveling system.
- DragonxFEARNewbie
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Re: Alianor III - Official Discussion Thread
Mon Nov 26, 2012 5:38 pm
Definetly a Sniper and Sniper Tower, I LOVE Snipers. Plus it would really help in raids.
- gtboy7Newbie
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Re: Alianor III - Official Discussion Thread
Wed Dec 12, 2012 7:03 pm
New
Re: Alianor III - Official Discussion Thread
Wed Dec 12, 2012 7:49 pm
Something new. DEFINITLY SOMETHING NEW. >:3
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