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Alianor III - Official Discussion Thread

+19
kzamo123
Robloxboop03
antony68204
Doopliss99
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DragonxFEAR
Policechiefronaldo
JoshiiMoshii
ayobreezy12345
BrianK2355
Wizard2268
MastaJames
Powerblade
ExellentRachet
Rolliply
Cade1307-VLCommander
Dimensonrip
wintersfury
SONICTHEHEDGEHOGXX
23 posters
Go down

What's the main thing you would like to see in Alianor III?

20 - 42%
13 - 27%
11 - 23%
4 - 8%
 
Total Votes: 48
 
SONICTHEHEDGEHOGXX
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Alianor III - Official Discussion Thread Empty Alianor III - Official Discussion Thread

Sat Nov 17, 2012 4:28 pm
Post what you would like to see in Alianor III! From weapons & vehicles, too layout and scenery.

Should Alianor III use the same look for the gate from Alianor I/II, or something new and fresh?

I would like to hear everyone's input.

Ideas here will be used.


Also check the polls.

-SONIC afro


Last edited by SONICTHEHEDGEHOGXX on Tue Mar 26, 2013 6:24 pm; edited 1 time in total
avatar
wintersfury
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Alianor III - Official Discussion Thread Empty Re: Alianor III - Official Discussion Thread

Sat Nov 17, 2012 4:38 pm
SONICTHEHEDGEHOGXX wrote:Post what you would like to see in Alianor III! From weapons & vehicles, too layout and scenery.

Should Alianor III use the same look for the gate from Alianor I/II, or something new and fresh?

I would like to hear everyone's input.

Ideas here will be used.


Also check the polls.

-SONIC afro
First
Dimensonrip
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Alianor III - Official Discussion Thread Empty Re: Alianor III - Official Discussion Thread

Sat Nov 17, 2012 4:52 pm
I think it would be cooler to have a larger fort.
Cade1307-VLCommander
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Alianor III - Official Discussion Thread Empty Re: Alianor III - Official Discussion Thread

Sat Nov 17, 2012 5:05 pm
Awesome Ideas!


Last edited by Cade1307-VLCommander on Sat Nov 17, 2012 5:48 pm; edited 1 time in total
Rolliply
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Alianor III - Official Discussion Thread Empty Re: Alianor III - Official Discussion Thread

Sat Nov 17, 2012 5:06 pm
LINKED SWORDS. PLEASE. Maybe less complicated GUIs and make them simpler?
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Alianor III - Official Discussion Thread Empty Re: Alianor III - Official Discussion Thread

Sat Nov 17, 2012 5:08 pm
And of course. Less lag.
ExellentRachet
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Sat Nov 17, 2012 5:13 pm
Hard to choose... What about all of them? Twisted Evil
ExellentRachet
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Sat Nov 17, 2012 5:13 pm
ExellentRachet wrote:Hard to choose... What about all of them? Twisted Evil
BTW, Be sure to add a winter feeling to it!
Cade1307-VLCommander
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Sat Nov 17, 2012 5:14 pm
Is My Idea Good?
Powerblade
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Alianor III - Official Discussion Thread Empty Re: Alianor III - Official Discussion Thread

Sat Nov 17, 2012 5:28 pm
A leveling system is nice, though don't completely copy RAT. Laughing
Cade1307-VLCommander
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Alianor III - Official Discussion Thread Empty Re: Alianor III - Official Discussion Thread

Sat Nov 17, 2012 5:47 pm
[1] I would like a gate with maybe fire burning from braziers with a mini skull inside, this would be on the left and on the right of the door.

[2] A GUI that displays the fort rules with an "I Accept" button
(maybe showing the FEAR logo as well)

[3] The same gate with the spikes and the rope thing, because I quite liked that.

[4] I would quite like a radar that shows who is on what team, this could be a dot the color of what team and then the characters' name shown when you hover over it or maybe it could be fixed onto the GUI.

[5] An information GUI or building saying who is important in FEAR and possibly our past history.

[6] Maybe a more simpler but harder way to get the raiders in, Like the one in fort Cryo

[7] A GUI showing how long the flag has been caught, the GUI could show red for raiders and grey for F.E.A.R.

[8] A couple of rooms representing each division we have, eg: a throne room for the H.D.

[9] Maybe a torture zone for the raiders (you could put them in an asylum in which they have to stay in for a few seconds which will eventually kill them)

[10] A shop/vehicle shop, that you can use to make it a bit easier to get around the fort.

[11] A sniper tower on the raiders side of the map and F.E.A.R's.

[12] A diagram of the planets owned by F.E.A.R. And possibly other surrounding ones.

[13] Possibly a head billboard showing the users' rank.

[14] An area in the sky where members and raiders can battle as well with the Venezian vehicles.

[15] Last but not least, A Money and KO's, WO's Leaderboard (Collect money from kills)

[Ending Title] Obviously You don't have to include ALL of these ideas, I'm only a Corporal.

-I Hope You Like This.
ExellentRachet
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Alianor III - Official Discussion Thread Empty Re: Alianor III - Official Discussion Thread

Sat Nov 17, 2012 5:53 pm
Cade1307-VLCommander wrote:[1] I would like a gate with maybe fire burning from braziers with a mini skull inside, this would be on the left and on the right of the door.

[2] A GUI that displays the fort rules with an "I Accept" button
(maybe showing the FEAR logo as well)

[3] The same gate with the spikes and the rope thing, because I quite liked that.

[4] I would quite like a radar that shows who is on what team, this could be a dot the color of what team and then the characters' name shown when you hover over it or maybe it could be fixed onto the GUI.

[5] An information GUI or building saying who is important in FEAR and possibly our past history.

[6] Maybe a more simpler but harder way to get the raiders in, Like the one in fort Cryo

[7] A GUI showing how long the flag has been caught, the GUI could show red for raiders and grey for F.E.A.R.

[8] A couple of rooms representing each division we have, eg: a throne room for the H.D.

[9] Maybe a torture zone for the raiders (you could put them in an asylum in which they have to stay in for a few seconds which will eventually kill them)

[10] A shop/vehicle shop, that you can use to make it a bit easier to get around the fort.

[11] A sniper tower on the raiders side of the map and F.E.A.R's.

[12] A diagram of the planets owned by F.E.A.R. And possibly other surrounding ones.

[13] Possibly a head billboard showing the users' rank.

[14] An area in the sky where members and raiders can battle as well with the Venezian vehicles.

[15] Last but not least, A Money and KO's, WO's Leaderboard (Collect money from kills)

[Ending Title] Obviously You don't have to include ALL of these ideas, I'm only a Corporal.

-I Hope You Like This.
cheers
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Alianor III - Official Discussion Thread Empty Re: Alianor III - Official Discussion Thread

Sat Nov 17, 2012 6:30 pm
I really think we should have a base that is infultrated, not by an obstical course, but by ladders or climbing a mountain side or something. Make it so our soilders just don't camp the entrance to the base. It makes it so our soilders have to work, and co-operate.
Cade1307-VLCommander
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Alianor III - Official Discussion Thread Empty Re: Alianor III - Official Discussion Thread

Sat Nov 17, 2012 7:36 pm
MastaJames wrote:I really think we should have a base that is infultrated, not by an obstical course, but by ladders or climbing a mountain side or something. Make it so our soilders just don't camp the entrance to the base. It makes it so our soilders have to work, and co-operate.

I Love That Idea!
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Alianor III - Official Discussion Thread Empty Re: Alianor III - Official Discussion Thread

Sun Nov 18, 2012 2:44 pm
Would you guys like the design more like Alianor II, but more updated, or - something new and fresh?
Wizard2268
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Alianor III - Official Discussion Thread Empty Re: Alianor III - Official Discussion Thread

Sun Nov 18, 2012 3:18 pm
Keep the general layout, like gate then building, but update the crap out of it. :]
Cade1307-VLCommander
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Mon Nov 19, 2012 3:58 pm
Who Likes My New Signature??
ExellentRachet
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Mon Nov 19, 2012 6:25 pm
Cade1307-VLCommander wrote:Who Likes My New Signature??
cheers
BrianK2355
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Mon Nov 19, 2012 8:08 pm
Bring in the hover humvees.
ayobreezy12345
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Tue Nov 20, 2012 8:44 am
we want perks, example
i.e.

Moar ammo
Incendiary ammo
sharper sword/knife (If you add those)
sniper attachment target finder scope (there be a diamond on a enemy if they're in your view while scoping Very Happy ((copied that idea from blackops 2 lol)) )
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Tue Nov 20, 2012 12:38 pm
Ayo, first of all, reduce the size of your signature.

The first idea is kind of copying RAT if you can't see it, although I love that idea. I'd go to Alianor a lot if it had a leveling system.
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Wed Nov 21, 2012 3:46 pm
Can I help Dev scripts?
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Mon Nov 26, 2012 5:38 pm
Definetly a Sniper and Sniper Tower, I LOVE Snipers. Plus it would really help in raids.
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Wed Dec 12, 2012 7:03 pm
New
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Wed Dec 12, 2012 7:49 pm
Something new. DEFINITLY SOMETHING NEW. >:3
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